Resident Evil
Opening:
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RESIDENT EVIL: AFTERLIFE

Directed by Paul W.S. Anderson 2010

Our mission for the Resident Evil: Afterlife score was to reinvent the sound of the Resident Evil saga. We paid close attention to the scores that came before, particularly the first one, by Manson and Beltrami, with its amazing array of brutal, affective industrial samples fused to more traditional cinematic scoring tools. We didn't want to lose touch with the aesthetic, but we wanted to create a new, modern version of it.

As every turn, the director Paul WS Anderson encouraged us to avoid cliché. He had little interest in traditional orchestral colors, encouraging us instead to explore the edges of noise and modern sound synthesis. This was an amazing gift in dialogue with him we developed an aggressive palette of heavily distorted sounds and complex metric structures. At times the music is soft, gentle and airy, a fusion of organic sounds and electronics. Bracketing the music world with these two extremes: aggressive on one end dreamy on the other, a palette was framed, one with tremendous range.

We worked hard to design music that was as clear and direct as possible, knowing that vast compelling visuals and intricate sound design would all be competing for the valuable processing power of the audience's brains.